Does reading erotic stories excite you?
Are you salivating while watching your favorite Food Network show?
Do you get nightmares after renting that horror flick?
What happens when you’re playing Grand Theft Auto, Soldier of Fortune or a game like Manhunt?
No matter the context, our brain is constantly processing events from the outside world, turning them into physical, emotional and (sometimes) rational responses. In a split second, it has to answer these three questions:
1. What do I see, hear, feel, smell or taste?
2. What does it mean?
3. How do I respond?
If our behavior of choice results in positive feedback (e.g. the release of endorphins, causing a “high”), we’re more likely to choose that type of response in the future. The more we do it, the more we want it, and the better we get at it. It’s classic conditioning.
PLAYING GAMES ALTERS BRAINS
Last year, researchers at the Indiana University School of Medicine published the results of an experiment with 28 young men between 18 to 29.
One group played a shooting video game for 10 hours over the course of one week. The second week they didn’t play at all. The control group did not play any video games during these two weeks.
Both groups had fMRI analysis at the start, after the first week, and after the second week. Yang Wang, is assistant research professor in the Department of Radiology and Imaging Science. He said in a news release:
“For the first time, we have found that a sample of randomly assigned young adults showed less activation in certain frontal brain regions following a week of playing violent video games at home. These brain regions are important for controlling emotions and aggressive behavior. (…) These findings indicate that violent video game play has a long-term effect on brain functioning.”
In 2012, researchers for Ohio State University discovered that:
“People who played a violent video game for three consecutive days showed increases in aggressive behavior and hostile expectations each day they played. Meanwhile, those who played nonviolent games showed no meaningful changes in aggression or hostile expectations over that period.”
VIOLENT GAMES ALTER BEHAVIOR
Brad Bushman, Ph.D., is a Professor of Communication and Psychology and co-author of the study. He comments:
“Playing video games could be compared to smoking cigarettes. A single cigarette won’t cause lung cancer, but smoking over weeks or months or years greatly increases the risk. In the same way, repeated exposure to violent video games may have a cumulative effect on aggression.”
Recently, a research team at Brock University in Canada found that teenagers who play violent video games over a number of years become more aggressive towards other people. They said their results were “concerning” and argued that violent games could “reinforce the notion that aggression is an effective and appropriate way to deal with conflict and anger.”
“It is clear that there is a long-term association between violent video games and aggression,” said Lead researcher Professor Teena Willoughby. “This is an important and concerning finding, particularly in light of the hours that youth spend playing these games.”
Not all studies on video game violence and aggression come to the same conclusion, though. David Ewoldson is professor of Communication at the same Ohio State University that published Brad Bushman’s study. His take on the matter:
“Clearly, research has established there are links between playing violent video games and aggression, but that’s an incomplete picture. Most of the studies finding links between violent games and aggression were done with people playing alone. The social aspect of today’s video games can change things quite a bit.”
He concluded that violent video games don’t always make players more aggressive. It all depends on your playing style. Players who cooperated in playing the video game later showed more cooperation than those who competed against each other. (source)
In January of 2012, the Swedish Media Council published a comprehensive review of the research done between 2000 and 2012 into violent video games and aggression. The Council concluded:
“There is an extensive amount of research that demonstrates a statistical relationship between VCG (violent computer games) and aggression. Much of this measured aggression related only to mental processes and not to violent behavior. In addition, there was no evidence for VCG to cause aggressive behavior.”
“That a person reacts in a given manner in a laboratory environment does not mean that they would react similarly in an everyday environment.”
THE GAME BOYS
Some estimate the video game industry to be worth $100 billion worldwide. Whether or not there is a proven causal relationship between violent games and violent behavior, Vice President Joe Biden wanted to meet with video game industry representatives. About a week ago, they talked for two hours. The topic: gun violence prevention.
According to Biden, the issue at stake wasn’t just gun control. It was about “civility in society,” and the coarsening of our culture.”
After the meeting, Biden suggested ways to address violence in video games, movies and on television when he sent President Barack Obama a package of recommendations for curbing gun violence. This was in response to the Newtown school massacre that killed 20 kids and 6 adults.
According to Reuters, a senior administration official said that President Obama would be asking for $10 million for the U.S. Centers for Disease Control and Prevention to study the root causes of gun violence, including any relationship to video games and media images.
OUR OWN RESPONSE
Of course Biden wasn’t the only one discussing gun violence and control. As was the case after the movie theater massacre in Aurora (12 dead, 58 wounded), Facebook exploded.
People sticking to their guns clashed with those who don’t know what to make of the ongoing infatuation with firearms. After heated exchanges, long-time colleagues were unfriended and new friends were found. That’s freedom of speech in action.
Here’s what bothered me most.
The voice-over community discussed putting armed guards in schools, weapons at Walmart, strengthening background checks and restrictions on high-capacity ammunition magazines. Those issues are important, but they are symptoms of a much deeper problem in the United States. People hardly talked about the culture of violence in this country, and the role video games play in that culture.
To me, that would have been interesting, because a number of voice-over actors are making a decent living voicing violent games; games in which aggression is magnified, glorified and rewarded. Games that according to people like professor Bushman, make the players more aggressive.
Why in all these years, didn’t anyone in our community have the guts to stand up and say:
“This stuff is sick. This stuff is wrong. I don’t want to play any part in it!”
I think I know why.
GAMING GLORY
Things get uncomfortable when they hit close to home. The discussion is no longer about theoretical situations. It touches our lives and our livelihood. Someone’s got to voice these things, right? It might as well be you. A paycheck is a paycheck, and if you’re lucky, you get to go to Comi-Cons and talk about your character and meet the fans. You’re almost a… celebrity!
Secondly, we’ve grown up with the perverted idea that violence makes enticing entertainment. In a twisted way, inflicting imaginary pain causes pleasure. Boys and girls who are bullied at school get to handle mega rounds of ammo and can blast their evil opponents to smithereens. That’s even therapeutic, yes?!
Shoot-them-up video games are said to improve visual skills and eye-hand coördination. But what happens when the player snaps and gets his hands on the real thing?
FEEDING A NEW GENERATION
Right now, America is talking about the things we feed our kids (and ourselves) and the impact these things have on the health of the nation. You don’t have to be nutritionist to realize that there is a link between the obesity crisis and our diet.
The fact that our youngsters have become a generation of video game playing couch potatoes who get very little exercise doesn’t help either. Eventually, junk builds up in the system like a powerful poison, and one day it will present its ugly face.
But what else do we feed our kids? Think about their mental health for a moment. Do we teach our kids how to build meaningful relationships, how to communicate effectively and how to resolve conflicts peacefully?
Do we teach them to loathe cruelty, to engage in dialogue, to be emphatic and become kinder, more understanding and respectful citizens?
Show me one popular video game that teaches those values.
I have yet to find it.
What we are exposed to on a regular basis becomes the norm. It starts to live inside of us. For better or for worse.
IS FAKE VIOLENCE OKAY?
Now, there used to be a time when researchers could say: All that violence on TV and in the movies… people know it’s not real. Watching TV or a movie is passive. It really doesn’t affect us that much. That was before the era of hyper interactive, highly addictive video games.
As Dr. Bushman noted, most people learn best and much faster when they are actively involved. In Psychology Today he asked the question:
“Suppose you wanted to learn how to fly an airplane. What would be the best method to use: read a book, watch a TV program, or use a video game flight simulator?”
Bushman also observed that “players of violent video games are more likely to identify with a violent character. If the game is a first person shooter, players have the same visual perspective as the killer (…) In a violent TV program, viewers might or might not identify with a violent character. People are more likely to behave aggressively themselves when they identify with a violent character.”
He continues:
”Violent games directly reward violent behavior, such as by awarding points or by allowing players to advance to the next game level. In some games, players are rewarded through verbal praise, such as hearing the words “Nice shot!” after killing an enemy. It is well-known that rewarding behavior increases its frequency. (Would you go to work tomorrow if your boss said you would no longer be paid?) In TV programs, reward is not directly tied to the viewer’s behavior.”
THE BIGGER PICTURE
The Swedish Media Council I mentioned earlier, makes decisions about age limits for films to be shown in movie theaters. They do not only base their considerations on how much violence the film contains. Assessment is made using a formulation from the UN’s child convention, about whether the film may harm the child’s well-being. The Council states:
“The same reasoning should be applied to computer games: a one-sided focus on the violence in the game leads to other issues regarding content being forgotten. (…) “If we adults stop focusing all our energy on the incidence of violence in computer games, we can instead begin asking ourselves questions that the research will never be able to answer: what values, norms and ideologies do we want to pass on to our children?“
I don’t think it’s necessarily either/or. Why not have a discussion about norms and values, as well as a dialogue about video game violence? One has to do with the other.
WHERE DO WE GO FROM HERE?
I live in a nation that has the highest gun-related homicide rates of any developed country in the world. Gun sales are soaring.
As a dad of a ten-year old, I often wonder and worry about the world I will leave behind for my daughter and her children. Is it going to be a safer, sweeter and saner place, or will we have armed guards on every street corner and in every school?
Is that the “Land of the Free” we so proudly sing of, or is it the “Land of the Fearful”?
How will we teach tolerance and respect and help our children understand and appreciate differences between people, faiths and cultures?
Some scholars say that games are an innocent way for kids to get ready for the real world. Games allow us to playfully engage in imaginary scenarios that -subconsciously- prepare us for things to come.
If that’s the case, what’s a game like Grand Theft Auto or Manhunt teaching our teens? How is it enriching their lives? With so much exciting, innovative technology at our fingertips, is that really the best we can do for our children? Don’t they deserve better?
As a professional, I think it’s time for voice actors to come together, take a stand and speak out against these ultra violent games that are getting more lifelike by the day.
The fundamental question is this: How do we wish to use our talent? Are we going to use it to produce gratuitous violence or to teach people to get along better? Are we going to search for a solution, or are we going to stay part of the problem?
Or, do we simply stick our heads in the sand and claim there is no problem?
After all…
We’re simply involved in the production of harmless entertainment.
A video game is just a game, right?
Paul Strikwerda ©nethervoice
PS Be sweet. Please retweet.
photo credit: naughty_dog via photopin cc, malloreigh via photopin cc, demandaj via photopin cc, Orobi via photopin cc sparktography via photopin cc, Rad Jose via photopin cc























Why I Spy On You
Some people are very good at it.
Others can’t even come up with an interesting tweet.
Does it matter?
If you’re on a podium and there’s no audience, what’s the point?
I count my lucky stars because I have an audience and it has been growing ever since I started blogging. It’s not entirely due to luck though, because I do my very best to make your visit as enjoyable and memorable as possible.
Before I tell you about the visible and often invisible ways in which I do that, I’d like to share four goals with you that are always at the back of my mind when I blog:
1. write compelling content
2. engage my readers
3. increase my reach and readership
4. become rich and famous
As you can see, one thing leads to the other. Quality content stimulates readers to like, repost, retweet and comment. This increases my reach and grows my readership. And if I play my cards right, the world will fall in love with me and make me a wealthy man.
Yeah. Right.
Seriously, in order to accomplish all these goals there’s one thing I need to do:
I have to stop thinking about myself.
There’s only one person that really matters.
Yes, it’s YOU!
What I, Paul Strikwerda want to write about is not that important. It matters what you want to read. Even though I’m not a psychic, I have a pretty good idea what you are interested in. Just look at the list of Popular Posts in the upper right-hand corner. Not only does it provide some social proof; we can learn something from this list.
WHAT’S POPULAR
Based on the headlines, only 4 out of 10 articles have to do with my profession: providing voice-overs with a European sound. I often use a voice actor’s lens as a springboard to write about things that concern all kinds of freelancers. My list of popular posts proves that this is a good way to increase my reach beyond the small voice-over community.
There’s something else I monitor closely on my blog, and that’s the level of engagement. Some posts get more comments, retweets and likes than others. Look at this list:
This definitely confirms a trend because most comments have little to do with voice-over related topics. They are about freelancing, running a business, social media, marketing and money.
Not only do I know what my readers are interested in, I can tell you that most of them live in the United States, followed by Great Britain, Canada and The Netherlands. What I particularly like is that I have a nice mix of returning readers and people who stop by for the very first time. It’s great to have loyal fans and I love to welcome new friends!
I can also tell you how most people find me. Here are the results from the last few weeks:
And where do most referrals come from?
These stats are very useful, not only because they help me understand my readers better. They tell me how effective my blog promotion is, and where there’s room for improvement.
Looking at the statistics, I also learned that an increasing number of people are reading this on a portable device (mostly iPhones). Based on that, I totally redesigned my website to make it mobile responsive (see: The New Nethervoice). That alone has dramatically influenced my bounce rate.
Bounce rate is usually defined as:
It might look great on paper to have thousands of people come to your website, but if they’re gone in a few seconds, what good does that do? Currently, the bounce rate for nethervoice.com is 1.98%. For mobile users, my bounce rate is even lower: 0.34%. Get this: my old site had an average bounce rate of 40-60 percent!
Looking at the most recent numbers, I can tell you that people spend about 3 minutes and 47 seconds on my site (mobile users: 4:21). That’s pretty good, considering the fact that the average visit to a website lasts less than a minute and often no more than 10-20 seconds!
Where do I find all these factoids? I find them on Google Analytics and with the help of a number of WordPress plugins such as the Site Stats on Jetpack and SlimStat. Keep in mind that we’ve barely scratched the surface when it comes to web traffic analysis. I can drill down on individual web pages and blog posts and get a fairly good idea of what my visitors are up to. I even know what some of them do when they leave…
SHARING THE LOVE
Readers often share my content by copying and pasting it to emails and social media. How do I know? I use a nifty tool called Tynt to monitor what content anonymously leaves this site. Go ahead, copy and paste something from this page and see what happens!
Each time someone pastes content from my site, Tynt automatically adds a url-link back to the source. When that link is clicked, the user is directed to this blog and can see the original article. This increases traffic to my site.
Tynt is one more way to measure traffic and engagement. Like other analytics tools, Tynt tells me which keywords were used to bring visitors to my site and which content prompted people to take action. Thanks to Tynt I now know that most people use email and Facebook to share my stories.
The nice thing is: with all these tools at my disposal, I have a way to measure results; not just for this blog but for my entire site.
STAY WITH ME
As you just saw, most visitors spend almost four minutes on this site and something tells me this might have to do with the content. But there are other things I do to try to keep you from leaving. One simple way is to instruct WordPress how to handle outbound links.
An outbound link is a word, phrase or image that you can click on, that will take you to a new website. As you can see, if a word or a phrase appears in blue on my blog, it’s an outbound link or an internal link.
Here’s how I created the link above in WordPress:
If I don’t check the box Open a link in new window/tab, the reader will leave my website once the link is clicked, and might never come back. By ticking that box, the outbound link opens in a new window while leaving my page open, and the reader can return to it whenever he or she done.
You’ve probably also noticed that I often refer to earlier articles in this blog. Whenever I do, I make sure to create an internal link to those stories. Not only is this a service to readers who want to find out more about a certain topic, it tends to increase the time people spend on my site. And by the way, I don’t only do this for my blog. My entire site is filled with internal links.
From an SEO (Search Engine Optimization) standpoint, internal links are invaluable. They become the threads holding the spiderweb together that is nethervoice.com. Search engine robots (sometimes called spiders), use these links to find content for indexing. A web marketing specialist from Japan put it as follows:
There’s one other thing I like to do to keep you here just a bit longer. At the end of most blog posts, you’ll find a link to the next article.
Readers have told me that they stumbled upon one of my stories by accident, and then just kept on flipping the virtual pages from link to link. Every click is a YES from a visitor; a mini-endorsement increasing the site’s credibility.
Perceived credibility is one of the factors influencing the page rank of a website. Contributing to that credibility is social behavior. The more people link, like, pin, repost, and retweet a page, the more relevant search engines believe it is.
Don’t assume that your visitors will take action, though. You have to make it easy for them to share content. That’s why you find share and like buttons at the top and bottom of my stories. Secondly, it helps to ask people to take action:
Be sweet. Please retweet!
Those four words have increased the number of retweets by sixty percent!
Now, there’s a reason why I put that request at the end of a blog post, just as I added the phrase:
“If you enjoyed this post, make sure you subscribe to my RSS feed!“
When people are finished reading a story, they’ve had an experience, and hopefully, it’s been a good one. Ideally, I want my readers to say:
“I want more of where that came from!”
or
“My friends need to read this.”
At that point they’re most likely to take action.
One of those actions can be to subscribe to this blog or to leave a comment.
HAVE YOUR SAY
Most importantly, very few people ever clicked on the links in the blog roll. That’s another thing Google Analytics told me. Secondly, not everybody on my blog roll was an active blogger and I didn’t feel like checking these blogs for fresh content every week.
Why link to recent comments instead? Well, I want to encourage and reward reader participation. My most active friends and fans deserve to be featured more prominently. Having a blog just isn’t enough anymore to appear on this page.
Once you post a comment, you’ll notice something else that’s new. I’m not going to tell you what it is. You’ll have to find out for yourself.
SOCIAL MEDIA INTEGRATION
The last thing you might have seen is the Find us and like us on Facebook box I added a few weeks ago. You don’t have to leave this site to like me on Facebook, and you can see the faces of other “likers” as well. It will only display those “likers” that are already in your Facebook network. This creates a sense of community, and people are more likely to click “like” if they see the faces of friends.
What I really hope is that you will click that button because you enjoy spending some time on this blog and you want to connect with me. This blog is published once a week. I update my Facebook page almost every day. It’s another place where we can be among friends and fellow-professionals and share useful information and ideas.
THE REAL SPY
As I have demonstrated, I’ve been keeping a close eye on you. Yes, I spied! But while I was writing this article, it did occur to me that the tables have turned. By sharing some of my hidden statistics with you, you were able to spy on me!
The truth is: I have no secrets. When it comes to blogging, I am an open book. In fact, that book is for sale. It’s called “Boosting Your Business with a Blog“ and you can buy the unlimited PDF version right here on this website.
In it, I talk about creating compelling content, I teach you how to make your blog easy to read and I show you how to build an audience.
Please help me reach my fourth goal and buy this book today. It will be an enriching experience for both of us!
Paul Strikwerda ©nethervoice
Be sweet. Please retweet.
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